Scary Challenge Mac OS

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Star Trek: The Next Generation:
The Transinium Challenge

Developer: Trans Fiction Systems Inc.
Publisher: Simon & Schuster
Platform: Mac OS Classic
Released in US: 1989

This game has hidden developer credits.
This game has hidden development-related text.
This game has unused graphics.
This game has unused text.

Terrorist crisis, on Staaaar Trek! Thenextgeneration.

The graphics and music create a deliciously scary atmosphere and the puzzles are complex enough to offer a good challenge without blocking game play. There were numerous times when my inventory was very full and lots of different paths to take through the game. Large playing area, but no map, which was ok for me, but some might find it confusing. 1st logo: None to low, depending on the sound being used for the startups. However, it's a favorite of many Mac users and Apple. Low to high for the Sad Mac variants, as its jarring appearance and whatever noise it plays will startle you. Low to nightmare for the Performa 5200/5300.

Data: The miners are extremely vulnerable to attack.

Riker's in command of the mission!

Picard: Your move, Number One.

Will he unravel a deadly mystery?

Riker: I'm the only one who can do something about this.

Or bring doom to the Federation!

Velura: All good things, they say, must come to an end.

It's up to you! On an all-new STAAAAR Trek! Thenextgeneration.

Initials

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The 'short version string' in each file's vers resource is 'GLG', the signature of programmer Gregory L. Guerin.

Placeholders

The substitute for missing text has been trimmed since its appearance in Hidden Agenda...

...but the one for missing graphics remains identical:

As before, the devil shows his face anywhere a still image is missing. This is what the game becomes after deleting every Stil resource:

Oddities

Velura's assistant Smith wants to leave his job at the mining outpost behind, but there's no way to grant him passage on the Enterprise. Data states that taking him 'would be against Starfleet regulations', Worf rues that 'there is nothing we can do to assist him', and Riker reflects that 'he certainly can't come with us'. In fact, this encounter has no branching choices at all: you can only click Acknowledge in response to Smith's complaints.

However, at one point, players were clearly meant to have the option of beaming him up. An unexplained but very common glitch turns the 'Mr. Smith' topic in the observation lounge into an airing of grievances about his presence aboard ship:

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Challenge
PicardYou must get rid of that man Number One- take him back to Velura.
WorfThat man is a nuisance.
TroiI think we all would be better off, if we got rid of Mr Smith.
CrusherNow that you have removed that man from his planet, he is your responsibility.
GeordiYou must do something about that man Sir. He is constantly getting in the way.
DataI see nothing wrong in Mr Smith's actions. Is not everyone entitled to their opinion?
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Despite the above, Smith is still back at the D-39 base, and can be killed if it suffers a terrorist attack. Even then, the erroneous lines remain accessible in the lounge.

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The Star Trek series
Commodore VIC-20Strategic Operations Simulator
DOSThe Kobayashi Alternative • 25th Anniversary • Judgment Rites
NES25th Anniversary
SNESStarfleet Academy Starship Bridge Simulator
The Next Generation
DOSThe Transinium Challenge
Mac OS ClassicThe Transinium Challenge
NESThe Next Generation
GenesisEchoes From the Past
SNESFuture's Past
PlayStationInvasion
Game BoyThe Next Generation
Game GearThe Next Generation
Deep Space Nine
GenesisCrossroads of Time
SNESCrossroads of Time
Voyager
Windows/MacintoshElite Force (Prototype)
Misc.
WindowsArmada • Armada II
PlayStation PortableTactical Assault
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