Scary Challenge Mac OS
- Scary Challenge Mac Os X
- Scary Challenge Mac Os 11
- Scary Challenge Mac Os Catalina
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Star Trek: The Next Generation: The Transinium Challenge |
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Developer: Trans Fiction Systems Inc. This game has hidden developer credits. |
Terrorist crisis, on Staaaar Trek! Thenextgeneration.
The graphics and music create a deliciously scary atmosphere and the puzzles are complex enough to offer a good challenge without blocking game play. There were numerous times when my inventory was very full and lots of different paths to take through the game. Large playing area, but no map, which was ok for me, but some might find it confusing. 1st logo: None to low, depending on the sound being used for the startups. However, it's a favorite of many Mac users and Apple. Low to high for the Sad Mac variants, as its jarring appearance and whatever noise it plays will startle you. Low to nightmare for the Performa 5200/5300.
Data: The miners are extremely vulnerable to attack.
Riker's in command of the mission!
Picard: Your move, Number One.
Will he unravel a deadly mystery?
Riker: I'm the only one who can do something about this.
Or bring doom to the Federation!
Velura: All good things, they say, must come to an end.
It's up to you! On an all-new STAAAAR Trek! Thenextgeneration.
Initials
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The 'short version string' in each file's vers
resource is 'GLG', the signature of programmer Gregory L. Guerin.
Placeholders
The substitute for missing text has been trimmed since its appearance in Hidden Agenda...
...but the one for missing graphics remains identical:
As before, the devil shows his face anywhere a still image is missing. This is what the game becomes after deleting every Stil
resource:
Oddities
Velura's assistant Smith wants to leave his job at the mining outpost behind, but there's no way to grant him passage on the Enterprise. Data states that taking him 'would be against Starfleet regulations', Worf rues that 'there is nothing we can do to assist him', and Riker reflects that 'he certainly can't come with us'. In fact, this encounter has no branching choices at all: you can only click Acknowledge in response to Smith's complaints.
However, at one point, players were clearly meant to have the option of beaming him up. An unexplained but very common glitch turns the 'Mr. Smith' topic in the observation lounge into an airing of grievances about his presence aboard ship:
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Picard | You must get rid of that man Number One- take him back to Velura. |
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Worf | That man is a nuisance. |
Troi | I think we all would be better off, if we got rid of Mr Smith. |
Crusher | Now that you have removed that man from his planet, he is your responsibility. |
Geordi | You must do something about that man Sir. He is constantly getting in the way. |
Data | I see nothing wrong in Mr Smith's actions. Is not everyone entitled to their opinion? |
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Despite the above, Smith is still back at the D-39 base, and can be killed if it suffers a terrorist attack. Even then, the erroneous lines remain accessible in the lounge.
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The Star Trek series | |
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Commodore VIC-20 | Strategic Operations Simulator |
DOS | The Kobayashi Alternative • 25th Anniversary • Judgment Rites |
NES | 25th Anniversary |
SNES | Starfleet Academy Starship Bridge Simulator |
The Next Generation | |
DOS | The Transinium Challenge |
Mac OS Classic | The Transinium Challenge |
NES | The Next Generation |
Genesis | Echoes From the Past |
SNES | Future's Past |
PlayStation | Invasion |
Game Boy | The Next Generation |
Game Gear | The Next Generation |
Deep Space Nine | |
Genesis | Crossroads of Time |
SNES | Crossroads of Time |
Voyager | |
Windows/Macintosh | Elite Force (Prototype) |
Misc. | |
Windows | Armada • Armada II |
PlayStation Portable | Tactical Assault |