Sonic The Hedgehog 3D Mac OS
First released in 2012 for a variety of gaming platforms, Sonic & All-Stars Racing Transformed is the sequel to Sonic & Sega All-Stars Racing—and is the fourth installment in the Sega All-Stars/Superstars series and the eighth racing game in the whole Sonic the Hedgehog series. This collection edition includes some DLCs to the base game. This is a fairly old rig, and I've made some new ones since. Despite using the same sort of set up for all of the characters that I rig, this one has things. Sonic The Hedgehog 3D Sonic The Hedgehog 3D v0.3 (Mac OS X).
- Sonic The Hedgehog 3d Pc
- Sonic The Hedgehog 3d Print
- Sonic The Hedgehog 3d Apk
- Download Sonic The Hedgehog 3d
- Sonic The Hedgehog 3d Android
Progress Continues We've already had 14085 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February and March 2021 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Sonic Colors | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | AUS November 11, 2010 EU November 12, 2010 NA November 16, 2010 JP November 18, 2010 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | SNCE8P, SNCJ8P, SNCP8P |
See also... | Dolphin Forum thread |
Sonic Colors (ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets) is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 3.160FPS
- 4Configuration
Emulation Information
Shut Down
This game's online functionality has been shut down as of May 20, 2014 and works in neither Dolphin or on Wii hardware.
Controller Map Overlap
Sonic Colors is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Excessively Dark Rendering
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.
Problems
Missing Audio
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer issue 10069.
Enhancements
60FPS
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking Store EFB Copies To Texture Only and/or increase the Emulated CPU Clock.
This code will make completing Asteroid Coaster Act 2 difficult at the point shown below. Using Boost should allow getting past.
Known problems
- Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
- Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
- Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
- Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.
HD Texture Pack
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Play underwater and other sound effects appropriately. |
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r3661 | Windows XP | Intel | NVIDIA GeForce 7100 | Around 15FPS. | |
r3661 | Windows 7 | AMD Phenom X4 @ 3GHz | NVIDIA GeForce 9800 GT | Around 30FPS, lags in some places. | |
r6423 | Windows 7 | Intel Core 2 Quad Q8300 | ATI Radeon HD 4650 | Around 20FPS | |
r6423 | Windows 7 | Intel Core 2 Quad Q8200 | NVIDIA GeForce 9600 GT | Around 20FPS, some minor glitches, black screen on Act II | |
r6473 | Windows 7 | AMD Phenom X4 | ATI Radeon HD 4850 | Around 20FPS, black screen when using pink wisp | |
r6603 | Windows 7 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable. | |
r6790 | Windows 7 | AMD Athlon II X2 240 @ 2.81GHz | NVIDIA GeForce GT 240 | OpenGL: 15-20FPS, no graphic or sound problems at all. | |
r7027 | Windows 7 | Intel Core 2 Duo @ 2.93GHz | ATI Radeon HD 4550 | 20-28FPS (75%-98%), Perfect game play. With No Problem | |
r7045 | Windows 7 | Intel Core 2 Quad Q6600 | NVIDIA GeForce 9800 GT | DirectX11: 15-20FPS | |
r7128 | Windows XP | AMD Phenom II X2 @ 3.50GHz | ATI Radeon HD 4650 | 25-30FPS (80%-100%), Perfect game play. | |
r7259 | Windows 7 | Intel Core i5-760 @ 2.8GHz | NVIDIA GeForce GTX 470 | DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080) | Louie82Y |
r7259 | Windows 7 | AMD FX @ 4.5GHz | AMD Radeon R9 295X2 | DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080) | Angel X |
r7332 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | NVIDIA GeForce GTX 460 | DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080) | Grounder |
r7436 | Windows 7 | AMD Phenom II X6 1055T @ 3.5GHz | NVIDIA GeForce GTS 450 | Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, | RDilus |
r7473 | Windows 7 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5750 | Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode. | Juliannb |
r7564 | Windows 7 | AMD Phenom X4 9350e @ 2.01GHz | NVIDIA GeForce 9600 GT | Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again! | |
r7612 | Windows 7 | Intel Quad Core @ 3.33GHz | NVIDIA GeForce 9600 GT | Around 25-30FPS (75-100%), no graphic & sound problem | Sonic1993 |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine. Slight random slowdowns during intense action. | MegaJump |
r7671 | Windows 7 | Intel Core i7-860 @ 2.8GHz | ATI Radeon HD 4850 | 60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies | TimeWalker |
r7719 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. | |
3.0-363 | Windows 7 | Intel Core i5-750 | AMD Radeon HD 6950 | 30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP. | MinorOS |
3.0-421 | Windows 7 | AMD Phenom II X4 @ 3.825GHz | NVIDIA GeForce GTX 560 Ti | FPS varies between 20-30FPS, no matter what settings or plugin I use. 'Skip EFB Access from CPU' seems to help. Guess I need a better processor. The game plays perfectly however. | AgainstYourThought |
3.0-458 | Mac OS X 10.7.4 | Intel Core i7 @ 2.6GHz | NVIDIA GeForce GT 650M | Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least. | Ac |
3.0-715 | Windows 7 | Intel Core i7-950 @ 4GHz | NVIDIA GeForce GTX 570 | Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance. | Zharay |
3.0-776 | Windows 7 | AMD Athlon II X4 645 @ 3.1GHz | NVIDIA GeForce GTX 560 Ti | DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080) | SlaSh (L.V.) |
3.0-787 | Windows 7 | Intel Core i5-2430m @ 2.4GHz | Intel HD Graphics 3000 | Playable at 19-25FPS, no HUD, and slow gameplay. | Ace12182 |
3.5 | Windows 7 | AMD FX-6350 @ 3.9GHz | AMD Radeon HD 7770 | Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio. | Randompc1 |
3.5-367 | Windows 7 | AMD Phenom II x6 1090T @ 4.5GHz | ATI Radeon HD 5850 | Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues. | ekp |
3.5-607 | Windows 7 | Intel Core i7-2630QM @ 2.9GHz | NVIDIA GeForce GTX 560m | Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases. | Vgf89 |
4.0 | Windows 8.1 | Intel Core i3-4130 @ 3.4GHz | Intel HD Graphics 4400 | Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9. | Narvy |
4.0-135 | Windows 7 | Intel Core i7 @ 2.6GHz | NVIDIA GeForce GT 650M | Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above. | Ac |
4.0-1546 | Windows 7 | AMD FX-4130 @ 3.8GHz | AMD Radeon HD 7850 | Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable). | RedstoneForge |
4.0-4760 | Windows 7 | Intel Core i5-540M @ 2.53GHz | NVIDIA NVS 5100M | Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA. | |
4.0-5899 | Windows 7 | Intel Pentium G3258 @ 3.8GHz | NVIDIA GeForce GT 630 | 30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution | Quote |
5.0-rc-5 | Windows 10 | Intel Core i5-2500k @ 3.3GHz | NVIDIA GeForce GTX 650 Ti | Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF | Willjay_01 |
4.0-7005 | Windows 8.1 | Intel Core i5-4590 | AMD R9 280 | 30FPS with OpenGL and 3X internal resolution | Mors |
5.0 | Windows 10 | Intel Xeon X5450 @ 3GHz | NVIDIA GeForce 730 | While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows. | ĐeäTh |
5.0 | Windows 10 | Intel Core 2 Quad Q9505 @ 2.83GHz | NVIDIA GeForce GTX 650 | Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution. | jonasbantunes |
5.0-200 | Windows 10 | Intel Core i7-5820K @ 3.3GHz | NVIDIA GeForce GTX 960 | Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot. | Brimaster2000 |
5.0-13424 | Windows 10 | AMD Ryzen 5 3600 @ 3.6GHz | NVIDIA GeForce GT 1030 | The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways. | Luig |
Gameplay Videos
|
We are retrieving the file for you. Please wait...
Sonic The Hedgehog 3d Pc
Sonic The Hedgehog 3d Print
Sonic Utopia Review
Sonic Utopia is a Sonic gan game that attempts to redefine how 3D Sonic games should be played. What if, instead of boosting, basic platforming, and homing attacks, 3D Sonic games were instead revolving around speed, momentum, and exploration? Even though Sonic Utopia only has a single level so far, that single level introduces all these concepts beautifully. If you're a fan of the Sonic franchise but are tired of the boost formula, then you definitely should give it a try here with our link to the Sonic Utopia latest version.
The controls are simple, but deep at the same time. There's the bog-standard move, jump, and camera controls. However, there's also two buttons labeled 'Down' and 'Peelout'. Down effectively acts like the crouch button - pressing it at any point will effectively put Sonic in a 'Down' position. That means that pressing it while standing still will have Sonic crouch in place, and pressing it while sprinting will send Sonic into a ball roll, letting you go through enemies while losing very little speed. 'Peelout' practically functions as a super spin dash - holding it down will have Sonic turn into a ball and charge up speed. Give it a try right here with this Sonic Utopia download for free.
And speed plays a massive part in Sonic Utopia, much more so than modern Sonic games. Without speed, you won't even be able to navigate through the world. While there is the obvious problem - how can you complete loops without speed - there are also a number of paths and routes that you simply won't be able to navigate without enough speed.
For instance, near the beginning of the game, there is a wall that you can spin dash into to break. However, if you don't have enough speed, Sonic will just bounce off it and you'll feel pretty stupid. There are also a number of slanted walls in the world. With enough speed, you can run along the side of them and unlock brand new routes through the level. If this sounds appealing at all, then you should definitely download Sonic Utopia.
Sonic The Hedgehog 3d Apk
That's still just the tip of the iceberg, though. There are plenty of routes that the player can come up with on their own that the level design doesn't naturally point you towards. For example, there is a fairly obtuse route where you have to jump off the middle of one of those winding roads you see down below, over a massive lake, straight onto the middle of another massive winding road that leads into a loop. You can then fling yourself out of the loop while you're in the middle of running through it to skyrocket straight up and onto a hill, where there's a string of powerups that you can homing attack on to get through the area.
And that's just one improvised route in a massive game. This is a truly impressive sandbox game and is very indicative of what 3D Sonic games could be like. If that sounds like something you want, then you should definitely download Sonic Utopia.
Download Sonic The Hedgehog 3d
That's not it, though. There are hidden secrets throughout the entire level. There are seven Chaos Emeralds - pretty straightforward for a Sonic game. Grabbing all of them will let you turn into Super Sonic, which will constantly drain your rings but also unlock even more movement techniques not available to normal Sonic. However, there is also another secret that old Sonic fans would recognize - Hyper Sonic. You unlock this by grabbing every Chaos Emerald and finding the Master Emerald. And finding it is a true struggle - you'll have to go deep underwater at a certain place to find yourself in a massive, underwater ruin and reach the end there. Hyper Sonic will abandon all pretenses of needing skill after you displayed so much just simply getting there - it enables you to simply be able to fly through the level. This is a fantastic reward for working your way to the very edges of the map like this, and if you want to prove that you can do it, then you should download Sonic Utopia right here.
There are a couple of cons regarding this game, though. The level design, while rife with potential and beautiful to look at, is a little...too open. While it rewards exploration, it can be far too difficult to find the way forward. There is one goal post in this massive Green Hill zone, and it doesn't exactly stick out. The problem is exacerbated with how many routes there are to take and how twisting and winding they are, forcing you to very quickly forget exactly which way 'forward' was. Indeed, it took me a ton of different restarts to even find the ending to the level.
There are a bunch of enemies around as well, but they were taken wholesale from the 2D games and they were barely updated to deal with all of 3D Sonic's tools. Thus, they're really not threatening at all - they sort of just waddle around while Sonic blazes by. They're really only there for points and the occasional navigational hazard (which can be bypassed because of the sheer freedom you have).
Sonic The Hedgehog 3d Android
The controls aren't nearly as good as it should be as well if you're playing with a mouse and keyboard. When you have such freedom, there are going to be some jumps that require precision from the player. Having only the 8 directions a keyboard lets you work with just simply doesn't cut it when you're trying to land some of those precise jumps.
While Sonic Utopia only has one level - Green Hill Zone - right now, there are a ton more on the way. The creator has stated that there will be six whole levels coming soon, and development is close to complete from what the latest news has indicated. Keep a close look at this project, and give it a try here with this Sonic Utopia download for free! We will keep the Sonic Utopia latest version right here. It's a fantastic time for everybody!!