Mohawk-19 Mac OS

A downloadable game for Windows, macOS, and Linux

Day 42 - Last month a deadly virus began navigating the world, turning ordinary humans into mindless floating heads. They relentlessly charge at the uninfected in an attempt to turn them... and there have been rumors of giant heads that can that's extra durable.

The worst part? They've got a perfect mowhawk to go along with it!

See what Megan O'Dalaigh (meganodalaigh) has discovered on Pinterest, the world's biggest collection of ideas. WT.1344 (EX) EXTRACTED VERSION OPERATION REDWING Technical Summary of Military Effects, Programs 1-9. Pacific Proving Grounds May - July 1956. Headquarters Field Command Defense Atomic Support Agency Sandia Base, Albuquerque, New Mexico.

How dare this virus take something so pure as a mohawk and distort it into a sign of disease.

I've been forced into a quarantine due to my completely natural mohawk, but I won't let that stop me from slaughtering as many of these abominations as I can!

Mohawk-19 by kunic Day 42 - Last month a deadly virus began navigating the world, turning ordinary humans into mindless floating heads. They relentlessly charge at the uninfected in an attempt to turn them. And there have been rumors of giant heads that can that's extra durable.


Gameplay:

The game is broken up into waves, with every 5th wave being a boss wave. You must gather resources from the respawning trees and rocks to construct additional py- I mean build turrets to help defend yourself.


Controls:

  • Left/Right click on your mouse to pan the camera
  • WASD/Arrow Keys to move
  • 1-3 to select a turret to place
  • 'E' to place a turret or gather resources


Turrets:

  • Basic Turret
    • Cost: 1 Log, 1 Stone
    • Range: 30m
    • Damage: 1
    • Effect: None
  • Fire Turret
    • Cost: 2 Logs, 2 Stones
    • Range: 20m
    • Damage: 2
    • Effect: None
  • Ice Turret
    • Cost: 3 Logs, 3 Stones
    • Range: 20m
    • Damage: 1
    • Effect: Slows the enemy for 5 seconds, resetting on consecutive hits


Mohawk-19 Mac Os Pro

Asset Shout-outs

  • VGcomposer for his awesome Action RPG Music pack
  • Pure evil studio for their amazing low poly water asset
  • Panteleymonov Aleksandr for his low poly tree generator
  • Kevin Iglesias for his fantastic free humanoid animation pack
  • Imphenzia for their Univeral Sound FX pack

All other graphics and scripting was made by me specifically for this game-jam

Mohawk-19 Mac Os Catalina

StatusReleased
PlatformsWindows, macOS, Linux
Authorkunic
GenreStrategy
Tags3D, Game Jam, Global Game Jam, Tower Defense
Mac

Download

Click download now to get access to the following files:

Development log

  • Let's Talk Post Game jam Updates
    Mar 17, 2020

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Results (1 - 100 of 11642)

TicketSummaryOwnerTypePriorityComponentVersion
#139Indy4 - bug in Tikal defect blocker Engine: SCUMM
#140Indy4 - 'moonwalk' bug in Iceland defect blocker Engine: SCUMM
#374LOOM wrong pathfinding in latest cvs defect blocker Engine: SCUMM
#469ALL: Crashes defect blocker Engine: SCUMM
#511DOTT : Crash before Chron-O-John scene defect blocker Engine: SCUMM
#524DIG: Actor lockup in tomb defect blocker Engine: SCUMM
#541SIMON2: Simon stops responding defect blocker Engine: AGOS
#559LOOM: No music bar is visible defect blocker Engine: SCUMM
#650DIG: crash scale table 2 not defined defect blocker Engine: SCUMM
#717Ballon Journey Crashes FOA defect blocker Engine: SCUMM
#748ALL?: Can't find costumes defect blocker Engine: SCUMM
#828DIG: Tomb doors / Nexus panels don't work defect blocker Engine: SCUMM
#842GUI: Finish launcher 'Options' dialog defect blocker GUI
#8530.5.0 RC: ZAK: no return from cutscene in TPC shop defect blocker Engine: SCUMM
#8700.5.0 RC: ZAK: Bum does not take the book defect blocker Engine: SCUMM
#9400.5.0 RC: Talktext glitches while scrolling defect blocker Engine: SCUMM
#9770.5.0 RC: COMI: Trying to append to a nonexistant stream defect blocker Engine: SCUMM
#9820.5.0 RC: MM(V2) Inventory doesn't work under certain circum defect blocker Engine: SCUMM
#992Indy3: can´t see "STICKY TAPE" defect blocker Engine: SCUMM
#9970.5.0 RC - Zak256 Crash inside of Sphinx defect blocker Engine: SCUMM
#10170.5.0 RC: INDY3EGA: Script crash in Berlin defect blocker Engine: SCUMM
#10250.5.0 RC: LOOM: Crash with shepherds defect blocker Engine: SCUMM
#10610.5.0 RC SIMON1DOS Random sfx notes during music defect blocker Engine: AGOS
#10800.5.0 RC: Error message: line width exceeded!! defect blocker Engine: Sky
#1089RC 0.5.0: MI2: Reoccuring crash defect blocker Engine: SCUMM
#1127COMI: SmushPlayer error defect blocker Engine: SCUMM
#1440RC BS1+2: Crash while Video Playback (Windows) defect blocker Engine: Sword1
#1482RC COMI: Crash when talking to Haggis defect blocker Engine: SCUMM
#1504RC COMI: Act III sound off, pirate song never begins defect blocker Engine: SCUMM
#1664FT: ScummVM hangs during biker fight (regression) defect blocker Engine: SCUMM
#1712WINCE: Disapearing clock defect blocker Port: WinCE
#1744DIG: Crash during intro defect blocker Engine: SCUMM
#1745FT: Xlib async errors in INSANE sequences defect blocker Engine: SCUMM
#1834GUI: Starting games in fullscreen doesn't work defect blocker Ports
#2056ALL: list.h doesn't compile with CodeWarrior defect blocker Port: PalmOS
#2344INDY3 Crash when unlocking Nazi uniform defect blocker Engine: SCUMM
#2426FARMDEMO MAC MD5 defect blocker Engine: SCUMM
#2563SCUMM: HE Game variants broken defect blocker Engine: SCUMM
#2577ALL: Crash on Win32 when starting a game defect blocker Port: Win32
#2679HE71-73: Fails to load mouse data (Endian issue?) defect blocker Engine: SCUMM
#2710ALL: Linker error due to link order / savefiles vtable defect blocker Port: Win32
#2711SYMBIAN: SCUMM scroll bug / crash defect blocker Port: Symbian
#2770FF: Dock Crash - decompressData error defect blocker Engine: AGOS
#3099ZAK FM-TOWNS: Crash when entering Hostel from outside defect blocker Engine: SCUMM
#3113GUI: Switching options dialog between 1x and 2x defect blocker GUI
#3169WIN32: Document the windows config file location change defect blocker Port: Win32
#3192DETECTOR: Launching undefined target adds launcher entry defect blocker GUI
#3206NIPPON: Crash on exit defect blocker Engine: Parallaction
#3222GUI: Classic themes need to be updated defect blocker GUI
#3250All: Module player unstable, with Protracker defect blocker Audio
#3298SYMBIAN UIQ3: All AGOS hang on startup defect blocker Engine: AGOS
#3303WINCE: The Dig crashes just after the press conference defect blocker Engine: SCUMM
#3347NIPPON: Keyboard shortcut for quit fails defect blocker Engine: Parallaction
#3382NIPPON: Protection Code Screen defect blocker Engine: Parallaction
#3393GOB3: Data file fails to open, lockup defect blocker Engine: Gob
#3430PALMOS: not accepting ENTER properly defect blocker Port: PalmOS
#3455WINCE: Save games have incorrect time & date defect blocker Port: WinCE
#3459NIPPON: Location switch to final part fails (Amiga) defect blocker Engine: Parallaction
#3473LURE: Hangs while examining the torch defect blocker Engine: Lure
#3482MACOSX 10.2.8: sqrtf undefined defect blocker Port: Mac OS X
#3490LURE: Assertion with Ratpouch(?) defect blocker Engine: Lure
#3525FT: Crash/hangup at Corley Motor factory defect blocker Engine: SCUMM
#3531LURE: Saving in a conversation crashes when loading defect blocker Engine: Lure
#3549lure crashes when waiting for patrol defect blocker Engine: Lure
#3746ALL: On-the-fly targets are written to the config file defect blocker GUI
#3794DRASCULA: No Spaces in SaveGames Names defect blocker Engine: Drascula
#3815FW: broken compatibility with 0.11.1 saves defect blocker Engine: Cine
#3817WOODRUFF: Wrong placement of Sprites after loading a game defect blocker Engine: Gob
#3818PS2: trunk not compilable because a missing module defect blocker Port: PS2
#3823MONKEY2: Misplaced Text defect blocker Engine: SCUMM
#3866FW: Impossible to survive entering monastery (regression) defect blocker Engine: Cine
#3869DRASCULA: can't use inventory objects defect blocker Engine: Drascula
#3914MM: Charset out of bounds! defect blocker Engine: SCUMM
#3964PS2: Wrong audio pitch, higher than normal defect blocker Port: PS2
#4057LAUNCHER: '(Mass) Add' buttons + built-in GUI = buggy defect blocker GUI
#4085DIG: slower animations on 0.12 defect blocker Engine: SCUMM
#4101TINSEL: DW1 corrupted savegame problem defect blocker Engine: Tinsel
#4314SAM: Charset fail after loading savegame defect blocker Engine: SCUMM
#4389DETECTOR: Atlantis CD sets wrong gui options defect blocker Engine: SCUMM
#4406SAM: crash at the end of credits sequence defect blocker Engine: SCUMM
#4432GUI: unable to select subtitles and speech for Simon 2 defect blocker Engine: AGOS
#4438GOB1: Game 'hangs' after first level defect blocker Engine: Gob
#4468DRASCULA: Crash when smashing church window. defect blocker Engine: Drascula
#4470IPHONE: CRUISE: more problems with click event defect blocker Engine: Cruise
#4498PSP: Crash upon launching defect blocker Port: PSP
#4542PSP: T7G poor performance defect blocker Engine: Groovie
#4609GUI: GMM crashes when running in 320x200 and 320x240 defect blocker GUI
#4610GOB2: Hotspots get screwed in amoniak throne room defect blocker Engine: Gob
#4616GOB3: Lock up at grocery defect blocker Engine: Gob
#4621GOB3: Cannot continue in game defect blocker Engine: Gob
#4720DRAGON: Crash in Intro defect blocker Engine: Draci
#4808NIPPON: Save/Load dialog empty defect blocker Engine: Parallaction
#4929SCUMM: Mute setting does not work defect blocker Engine: SCUMM
#4930SWORD2: Mute setting does not work defect blocker Engine: Sword2
#4931SWORD1: Mute setting does not work defect blocker Engine: Sword1
#4932DW2: Mute is not respected on startup defect blocker Engine: Tinsel
#4933DW: Mute setting does not work defect blocker Engine: Tinsel
#5108HOYLE4: Not working defect blocker Engine: SCI
#5278MOTHERGOOSE CD: Tommy Tucker lock-up defect blocker Engine: SCI
#5302MMNES: Garage Door Won't Open defect blocker Engine: SCUMM
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