Mohawk-19 Mac OS
A downloadable game for Windows, macOS, and Linux
Day 42 - Last month a deadly virus began navigating the world, turning ordinary humans into mindless floating heads. They relentlessly charge at the uninfected in an attempt to turn them... and there have been rumors of giant heads that can that's extra durable.
The worst part? They've got a perfect mowhawk to go along with it!
See what Megan O'Dalaigh (meganodalaigh) has discovered on Pinterest, the world's biggest collection of ideas. WT.1344 (EX) EXTRACTED VERSION OPERATION REDWING Technical Summary of Military Effects, Programs 1-9. Pacific Proving Grounds May - July 1956. Headquarters Field Command Defense Atomic Support Agency Sandia Base, Albuquerque, New Mexico.
How dare this virus take something so pure as a mohawk and distort it into a sign of disease.
I've been forced into a quarantine due to my completely natural mohawk, but I won't let that stop me from slaughtering as many of these abominations as I can!
Mohawk-19 by kunic Day 42 - Last month a deadly virus began navigating the world, turning ordinary humans into mindless floating heads. They relentlessly charge at the uninfected in an attempt to turn them. And there have been rumors of giant heads that can that's extra durable.
Gameplay:
The game is broken up into waves, with every 5th wave being a boss wave. You must gather resources from the respawning trees and rocks to construct additional py- I mean build turrets to help defend yourself.
Controls:
- Left/Right click on your mouse to pan the camera
- WASD/Arrow Keys to move
- 1-3 to select a turret to place
- 'E' to place a turret or gather resources
Turrets:
- Basic Turret
- Cost: 1 Log, 1 Stone
- Range: 30m
- Damage: 1
- Effect: None
- Fire Turret
- Cost: 2 Logs, 2 Stones
- Range: 20m
- Damage: 2
- Effect: None
- Ice Turret
- Cost: 3 Logs, 3 Stones
- Range: 20m
- Damage: 1
- Effect: Slows the enemy for 5 seconds, resetting on consecutive hits
Mohawk-19 Mac Os Pro
Asset Shout-outs
- VGcomposer for his awesome Action RPG Music pack
- Pure evil studio for their amazing low poly water asset
- Panteleymonov Aleksandr for his low poly tree generator
- Kevin Iglesias for his fantastic free humanoid animation pack
- Imphenzia for their Univeral Sound FX pack
All other graphics and scripting was made by me specifically for this game-jam
Mohawk-19 Mac Os Catalina
Status | Released |
Platforms | Windows, macOS, Linux |
Author | kunic |
Genre | Strategy |
Tags | 3D, Game Jam, Global Game Jam, Tower Defense |
Download
Click download now to get access to the following files:
Development log
- Let's Talk Post Game jam UpdatesMar 17, 2020
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Results (1 - 100 of 11642)
Ticket | Summary | Owner | Type | Priority | Component | Version |
---|---|---|---|---|---|---|
#139 | Indy4 - bug in Tikal | defect | blocker | Engine: SCUMM | ||
#140 | Indy4 - 'moonwalk' bug in Iceland | defect | blocker | Engine: SCUMM | ||
#374 | LOOM wrong pathfinding in latest cvs | defect | blocker | Engine: SCUMM | ||
#469 | ALL: Crashes | defect | blocker | Engine: SCUMM | ||
#511 | DOTT : Crash before Chron-O-John scene | defect | blocker | Engine: SCUMM | ||
#524 | DIG: Actor lockup in tomb | defect | blocker | Engine: SCUMM | ||
#541 | SIMON2: Simon stops responding | defect | blocker | Engine: AGOS | ||
#559 | LOOM: No music bar is visible | defect | blocker | Engine: SCUMM | ||
#650 | DIG: crash scale table 2 not defined | defect | blocker | Engine: SCUMM | ||
#717 | Ballon Journey Crashes FOA | defect | blocker | Engine: SCUMM | ||
#748 | ALL?: Can't find costumes | defect | blocker | Engine: SCUMM | ||
#828 | DIG: Tomb doors / Nexus panels don't work | defect | blocker | Engine: SCUMM | ||
#842 | GUI: Finish launcher 'Options' dialog | defect | blocker | GUI | ||
#853 | 0.5.0 RC: ZAK: no return from cutscene in TPC shop | defect | blocker | Engine: SCUMM | ||
#870 | 0.5.0 RC: ZAK: Bum does not take the book | defect | blocker | Engine: SCUMM | ||
#940 | 0.5.0 RC: Talktext glitches while scrolling | defect | blocker | Engine: SCUMM | ||
#977 | 0.5.0 RC: COMI: Trying to append to a nonexistant stream | defect | blocker | Engine: SCUMM | ||
#982 | 0.5.0 RC: MM(V2) Inventory doesn't work under certain circum | defect | blocker | Engine: SCUMM | ||
#992 | Indy3: can´t see "STICKY TAPE" | defect | blocker | Engine: SCUMM | ||
#997 | 0.5.0 RC - Zak256 Crash inside of Sphinx | defect | blocker | Engine: SCUMM | ||
#1017 | 0.5.0 RC: INDY3EGA: Script crash in Berlin | defect | blocker | Engine: SCUMM | ||
#1025 | 0.5.0 RC: LOOM: Crash with shepherds | defect | blocker | Engine: SCUMM | ||
#1061 | 0.5.0 RC SIMON1DOS Random sfx notes during music | defect | blocker | Engine: AGOS | ||
#1080 | 0.5.0 RC: Error message: line width exceeded!! | defect | blocker | Engine: Sky | ||
#1089 | RC 0.5.0: MI2: Reoccuring crash | defect | blocker | Engine: SCUMM | ||
#1127 | COMI: SmushPlayer error | defect | blocker | Engine: SCUMM | ||
#1440 | RC BS1+2: Crash while Video Playback (Windows) | defect | blocker | Engine: Sword1 | ||
#1482 | RC COMI: Crash when talking to Haggis | defect | blocker | Engine: SCUMM | ||
#1504 | RC COMI: Act III sound off, pirate song never begins | defect | blocker | Engine: SCUMM | ||
#1664 | FT: ScummVM hangs during biker fight (regression) | defect | blocker | Engine: SCUMM | ||
#1712 | WINCE: Disapearing clock | defect | blocker | Port: WinCE | ||
#1744 | DIG: Crash during intro | defect | blocker | Engine: SCUMM | ||
#1745 | FT: Xlib async errors in INSANE sequences | defect | blocker | Engine: SCUMM | ||
#1834 | GUI: Starting games in fullscreen doesn't work | defect | blocker | Ports | ||
#2056 | ALL: list.h doesn't compile with CodeWarrior | defect | blocker | Port: PalmOS | ||
#2344 | INDY3 Crash when unlocking Nazi uniform | defect | blocker | Engine: SCUMM | ||
#2426 | FARMDEMO MAC MD5 | defect | blocker | Engine: SCUMM | ||
#2563 | SCUMM: HE Game variants broken | defect | blocker | Engine: SCUMM | ||
#2577 | ALL: Crash on Win32 when starting a game | defect | blocker | Port: Win32 | ||
#2679 | HE71-73: Fails to load mouse data (Endian issue?) | defect | blocker | Engine: SCUMM | ||
#2710 | ALL: Linker error due to link order / savefiles vtable | defect | blocker | Port: Win32 | ||
#2711 | SYMBIAN: SCUMM scroll bug / crash | defect | blocker | Port: Symbian | ||
#2770 | FF: Dock Crash - decompressData error | defect | blocker | Engine: AGOS | ||
#3099 | ZAK FM-TOWNS: Crash when entering Hostel from outside | defect | blocker | Engine: SCUMM | ||
#3113 | GUI: Switching options dialog between 1x and 2x | defect | blocker | GUI | ||
#3169 | WIN32: Document the windows config file location change | defect | blocker | Port: Win32 | ||
#3192 | DETECTOR: Launching undefined target adds launcher entry | defect | blocker | GUI | ||
#3206 | NIPPON: Crash on exit | defect | blocker | Engine: Parallaction | ||
#3222 | GUI: Classic themes need to be updated | defect | blocker | GUI | ||
#3250 | All: Module player unstable, with Protracker | defect | blocker | Audio | ||
#3298 | SYMBIAN UIQ3: All AGOS hang on startup | defect | blocker | Engine: AGOS | ||
#3303 | WINCE: The Dig crashes just after the press conference | defect | blocker | Engine: SCUMM | ||
#3347 | NIPPON: Keyboard shortcut for quit fails | defect | blocker | Engine: Parallaction | ||
#3382 | NIPPON: Protection Code Screen | defect | blocker | Engine: Parallaction | ||
#3393 | GOB3: Data file fails to open, lockup | defect | blocker | Engine: Gob | ||
#3430 | PALMOS: not accepting ENTER properly | defect | blocker | Port: PalmOS | ||
#3455 | WINCE: Save games have incorrect time & date | defect | blocker | Port: WinCE | ||
#3459 | NIPPON: Location switch to final part fails (Amiga) | defect | blocker | Engine: Parallaction | ||
#3473 | LURE: Hangs while examining the torch | defect | blocker | Engine: Lure | ||
#3482 | MACOSX 10.2.8: sqrtf undefined | defect | blocker | Port: Mac OS X | ||
#3490 | LURE: Assertion with Ratpouch(?) | defect | blocker | Engine: Lure | ||
#3525 | FT: Crash/hangup at Corley Motor factory | defect | blocker | Engine: SCUMM | ||
#3531 | LURE: Saving in a conversation crashes when loading | defect | blocker | Engine: Lure | ||
#3549 | lure crashes when waiting for patrol | defect | blocker | Engine: Lure | ||
#3746 | ALL: On-the-fly targets are written to the config file | defect | blocker | GUI | ||
#3794 | DRASCULA: No Spaces in SaveGames Names | defect | blocker | Engine: Drascula | ||
#3815 | FW: broken compatibility with 0.11.1 saves | defect | blocker | Engine: Cine | ||
#3817 | WOODRUFF: Wrong placement of Sprites after loading a game | defect | blocker | Engine: Gob | ||
#3818 | PS2: trunk not compilable because a missing module | defect | blocker | Port: PS2 | ||
#3823 | MONKEY2: Misplaced Text | defect | blocker | Engine: SCUMM | ||
#3866 | FW: Impossible to survive entering monastery (regression) | defect | blocker | Engine: Cine | ||
#3869 | DRASCULA: can't use inventory objects | defect | blocker | Engine: Drascula | ||
#3914 | MM: Charset out of bounds! | defect | blocker | Engine: SCUMM | ||
#3964 | PS2: Wrong audio pitch, higher than normal | defect | blocker | Port: PS2 | ||
#4057 | LAUNCHER: '(Mass) Add' buttons + built-in GUI = buggy | defect | blocker | GUI | ||
#4085 | DIG: slower animations on 0.12 | defect | blocker | Engine: SCUMM | ||
#4101 | TINSEL: DW1 corrupted savegame problem | defect | blocker | Engine: Tinsel | ||
#4314 | SAM: Charset fail after loading savegame | defect | blocker | Engine: SCUMM | ||
#4389 | DETECTOR: Atlantis CD sets wrong gui options | defect | blocker | Engine: SCUMM | ||
#4406 | SAM: crash at the end of credits sequence | defect | blocker | Engine: SCUMM | ||
#4432 | GUI: unable to select subtitles and speech for Simon 2 | defect | blocker | Engine: AGOS | ||
#4438 | GOB1: Game 'hangs' after first level | defect | blocker | Engine: Gob | ||
#4468 | DRASCULA: Crash when smashing church window. | defect | blocker | Engine: Drascula | ||
#4470 | IPHONE: CRUISE: more problems with click event | defect | blocker | Engine: Cruise | ||
#4498 | PSP: Crash upon launching | defect | blocker | Port: PSP | ||
#4542 | PSP: T7G poor performance | defect | blocker | Engine: Groovie | ||
#4609 | GUI: GMM crashes when running in 320x200 and 320x240 | defect | blocker | GUI | ||
#4610 | GOB2: Hotspots get screwed in amoniak throne room | defect | blocker | Engine: Gob | ||
#4616 | GOB3: Lock up at grocery | defect | blocker | Engine: Gob | ||
#4621 | GOB3: Cannot continue in game | defect | blocker | Engine: Gob | ||
#4720 | DRAGON: Crash in Intro | defect | blocker | Engine: Draci | ||
#4808 | NIPPON: Save/Load dialog empty | defect | blocker | Engine: Parallaction | ||
#4929 | SCUMM: Mute setting does not work | defect | blocker | Engine: SCUMM | ||
#4930 | SWORD2: Mute setting does not work | defect | blocker | Engine: Sword2 | ||
#4931 | SWORD1: Mute setting does not work | defect | blocker | Engine: Sword1 | ||
#4932 | DW2: Mute is not respected on startup | defect | blocker | Engine: Tinsel | ||
#4933 | DW: Mute setting does not work | defect | blocker | Engine: Tinsel | ||
#5108 | HOYLE4: Not working | defect | blocker | Engine: SCI | ||
#5278 | MOTHERGOOSE CD: Tommy Tucker lock-up | defect | blocker | Engine: SCI | ||
#5302 | MMNES: Garage Door Won't Open | defect | blocker | Engine: SCUMM |